//==============================================================================
// gazelle_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
   SetSelector
   {
		civilizationLogic none/set
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX E Set Gaia animal
			}
		}		    
   }
}

//==============================================================================
define blood
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
			Visualparticle sfx a blood spurt
         }
      }
   }
}

//==============================================================================
define Effect
{
   set hotspot
   {
      version
      {
         Visualparticle SFX E Pharoah Animal Conversion
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_IdleA
				connect CHIN Effect hotspot
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}



//==============================================================================
anim Idle
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_IdleA
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.47 false HeavyFall checkVisible 
//-- end auto generated section
				connect hitpointbar SetGlow hotspot 
                                                        connect TopOfHead blood hotspot
         }
      }
      
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
         version
         {
            Visual Animal Gazelle_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.30 true   
            tag FootstepRight 0.80 true   
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Run
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_RunB
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_Flaila
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_boredA
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_boredB
				connect hitpointbar SetGlow hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Animal Gazelle_boredC
				connect hitpointbar SetGlow hotspot
         }
      }
   }
}
